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Bandicam screen tearing with unturned
Bandicam screen tearing with unturned




bandicam screen tearing with unturned

using Bandicam, though, I can see how the cursor movement seemed slow & jerky in Bandicam compared to Fraps. Getting back to the video showing how Arcanum looked using Fraps vs.

bandicam screen tearing with unturned

The DOSBox game had very little in-game sound, so I didn't need to change the sound settings from what had been used for Heroes Chronicles, and DOSBox works beautifully with "record in a window" for Bandicam.) (I didn't think they had changed that much, though. I've already recorded an earlier Heroes Chronicles campaign ("Warlords of the Wasteland") successfully, but had recorded a DOSBox game in-between the 2 Heroes Chronicles campaigns, and can't remember exactly what settings I was using earlier. I set my monitor's display to 16-bit so that Heroes Chronicles could run in a window, and have been using Bandicam's "record in a rectangle/window" mode. (Alas, apparently not.) I've been trying to record Heroes Chronicles: Conquest of the Underworld (same game engine as Heroes of Might & Magic III, just in case anyone's tried recording that with Bandicam & can make suggestions), and had tweaked the sound settings so that both in-game audio & narration could be clearly heard - BUT I'm having a problem with cursor movements appearing to "erase" or "eat" the screen in the game window. Your reference to "screen tearing" in Arcanum when recording in Bandicam motivated me to check your linked video, to see if your problem was similar to mine.






Bandicam screen tearing with unturned